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SLADE v3.1.1.5
Tue, Jan 17 2017


  • Added an option to always show acc compiler output, even on success
  • Various updates to game and language configurations (thanks @Blue-Shadow)

Resource Editor

  • Added a button to clear the entry list filter
  • Fixed some issues when importing a palette from a png
  • Fixed some potential crashes when loading corrupted doom gfx entries
  • Fixed some issues with converting to doom flat format

Texture Editor

  • Patch and texture operations should now work on the correct item when the texture or patch list is sorted
  • Fixed png alpha channel being ignored for CopyAlpha/Overlay patches

Map Editor

  • Added the option not to build nodes when saving a map (select "Don't build nodes" as the node builder)
  • Fixed a potential crash when building nodes