Update 31st August, 2005
SLADE 0.6 is released. Here be what is new:

-> Slopes in 3d mode
-> Merge/Join sectors (j or ctrl+j by default)
-> 'Extrude lines' feature.
-> Smaller zoom increments with + and - keys (mouse scroll for large increments)
-> Changed handling of non-power-of-two textures. They should tile correctly in 3d mode now. As a side-effect, drivers with OpenGL 2.0 support are now needed to display these textures correctly (if gl_filter isn't set to 3)...

Yup, that's right, slopes support in 3d mode! Before you get too excited I have to mention that it's not complete, but should be fine for most things. For now only line 181 (plane_align) and the 'slope to here' things are processed, and sometimes the walls at the sides of a slope will be missing. The missing textures bug is something I can't really fix unless I rewrite how 3d mode works.

Speaking of rewriting, I've started work on 'Gtk-SLADE', which is SLADE, but using GTK for the user interface. So, v0.6 will be the last SDL/text-ui version of SLADE. I'll post further updates on Gtk-SLADE later, for now it's on hold until MS releases RC1 of Visual Studio 2005. Earlier versions didn't like Gtkmm (which is what I'm using), and so far I've been forced to use Dev-Cpp, which isn't too bad but lacks good debugging, which I am in need of at the moment :P.


Update 2nd June, 2005
The 0.5 linux source is now up at the downloads page. Thanks to miffe for putting that together! Also, I guess I should mention that slopes support in 3d mode is on the way, and should be in the next release of SLADE ;)


Update 31st May, 2005
SLADE 0.5 released! New stuff in this version:

-> New 'draw rectangle' feature, shift+space by default
-> Changed how keys.cfg works, now it looks uglier, but I don't have to include it with every SLADE release any more, so you get to keep your controls config when you update SLADE ;) -> New 'create stairs' and 'create door' options in the edit menu when in sectors mode
-> Thing editing in 3d mode (only change angle and z-height for now)
-> ZDoomGL hires textures support (via HIRESTEX lump)
-> Different sort modes for the texture browser: 'alphabetical' and 'frequency of use'
-> Most menu options should work now ;)
-> 'Change skin' option in the menu. Also there's a new section in slade.cfg to define your own skins
-> 3 new skins: 'flatish', 'simple' and 'simple2'
-> Crosshair and mouse pointer now skin-independant (you can specify what crosshair/pointer you want in slade.cfg)
-> The usual random bugfixes

Also, I've written a simple tutorial for SLADE (creating a 2-rooms-with-door map). Hopefully I'll get around to writing more SLADE tutorials. I'd advise people to read it, because, even though it's simple, it shows off some of the time-saving editing features in SLADE ;)

Lastly, Miffe has set up a SVN for SLADE, which I'll post about when it's up and running properly. Hopefully the 0.5 source I have up will compile in linux, but if not, either patch it up yourself or check the forums about the SVN...


Update 10th May, 2005
The v0.4 source is up. I'm looking for someone to port it to Linux, if anyone is interested.


Update 9th May, 2005
Whee, SLADE v0.4 is here! Whats new, you ask? Why, this:

-> Editing in 3d mode
-> Thing sprites in 2d and 3d modes
-> ZDoom maps support (minus generalized sector types, for now)
-> Now reads textures from ZDoom TX_ markers (PNG and Doom Patches)
-> Mouse can now be used to select menu items
-> Console in 3d mode (for testing mainly)
-> Line Drawing
-> Lots of other stuff

Head over to the download page to get it! And please report any bugs over at the forums. Without that I can't make SLADE any better ;)
Oh, also there's no source release yet. I'll upload that once I clean it up a bit :P


Update 15th February, 2005
Well I think it's time for a release. It's pretty much at the same state as it was at v0.11, except with a few new features that I'm pretty sure are all discussed in previous news posts :P. Also, I've released the source code in case anyone's interested or wants to help me out. Head on to the download page to get it. Lastly, I've setup a forum for SLADE here.


Update 14th January, 2005
Heh, a month has passed and still no release. Basically I ran into the boring parts to code, and now with a holidays/girlfriend/job combo I don't really have much time to work on it. But a few days ago I managed to make a bit of progress, and all that I really need to do now is the texture browser, sector creation and finish off the menus. So I'm hoping to release a new version sometime late January or early February.


Update 3rd December, 2004
Whelp, A few days ago I managed to totally screw my hard drive partition table, which resulted in a total reformat, and attempted data recovery. Well, I recovered most of the SLADE source, but unfortunately not all of it (including the 3d mode and texture loading stuff :/). But never fear, I'm already half way through rewriting SLADE now, and I should have the next version out sometime next week. Rewriting it has had it's merits, too. Now the game configurations have a much nicer format, and also I've added support for custom ui skins ;) (not to mention the code is a whole bunch nicer this time around... so I'll probably do a source release for the next version too).


Update 24th November, 2004
SLADE v0.11 is now available for download. The only real new feature is a 3d preview mode. It's not complete yet, I still have to get it rendering 2-sided middle textures (bars, etc), and I have to figure out how the bsp tree works so it doesn't have to render the whole map constantly :P. I've also started on some preliminary Hexen format support: SLADE will now load up Hexen-format maps correctly, as long as you use the right config file (z_doom2 and z_doom1 for now). Anyway hopefully soon I'll have full ZDoomHexen support done...