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SLADE v3.1.1.4 Released
Here's another minor release, with mostly bug fixes - including a pretty bad one on macOS. For a full list of changes see here.
SLADE v3.1.1.3 Released
Another release of 3.1.1 is out, with the usual minor improvements and bug fixes. The OSX build in particular received various improvements in addition to moving to wxWidgets 3.1.0, which should improve some things on retina displays and resolve a bunch of issues there.

For a full list of changes in 3.1.1.3, see here.
SLADE v3.1.1.2 Released
A new version of SLADE is up with a bunch of fixes over 3.1.1.1, which can be seen here. I wasn't planning on releasing this just yet, but Microsoft decided to move the visual studio runtimes download location which broke the installer. The installer for this version should work properly again, as I've changed it to download the runtimes from the SLADE website, rather than Microsoft.
So Many 1s, Again (SLADE v3.1.1.1 Released)
Hot on the heels of 3.1.1 comes 3.1.1.1, with quite a few bug fixes, including some especially major ones - SLADE can actually open maps with slopes in them without crashing now (oops). The release also hopefully resolves some long standing issues with saving zip files and entry data becoming messed up, among various other things which can be viewed here.

In other news, 3.1.2 is still coming along, recently I've been looking at some improvements to the text editor, like code folding, an improved find+replace bar and some better customisation options like the ability to set a global default font for the text editor. Also, eevee has began to make some progress implementing 3d floors preview in 3d mode, which is also planned for 3.1.2.
SLADE v3.1.1 Released
And it's time for the official release of SLADE v3.1.1. For a full list of changes since 3.1.0.5 see here. The most notable new features are slopes support in the map editor 3d mode, entry list sorting, and a new grid view/editor for various data entry types.

Some work on 3.1.2 is already underway, including the ability to open entries in external editors (eg. graphics in paint), so look forward to that in the first beta of 3.1.2, whenever that is.
Two 1s and Two 3s
It's beta time again, this time the 3rd beta of 3.1.1. Now that everything for 3.1.1 is completed, this will be the last beta before release, which should be within the next month or so. Hopefully.
More Betas
The second beta release of 3.1.1 is up, with a bunch of improvements and fixes over the last one. The enhanced music/audio playback stuff is back from older drd builds as well.

As per usual, check the GitHub release page for more details on what has changed since beta 1.

The last thing I'm planning for 3.1.1 is undo/redo in the texture editor (which is mostly done), once that is in it'll just be a matter of more testing and bug fixes before 3.1.1 final is released, which should hopefully be early next year.
So Many 1s (3.1.1 Beta 1 Released)
As promised last post, the first beta build of SLADE 3.1.1 is released. There are a few major new features in this release, including slopes support in 3d mode, entry list sorting, a generic data view for various entry types, and more. For a full list of changes, as per usual they can be found on the GitHub release page.

One feature that some may notice is missing, if they have been using the builds from DRDTeam, is the advanced music/audio panel. This feature will be added (back) in a future beta release of 3.1.1.

So head over to the downloads page and try out the beta, if you are so inclined.
SLADE 3.1.0.5 Released
Yet another 3.1.0 release, hopefully (again) the last. I'm planning on releasing the first beta version of 3.1.1 soon, so look out for that as well.

As per usual, the release notes can be found at the GitHub Release Page
SLADE 3.1.0.4 Released
Another month, another minor bugfix release. This one should fix some problems with the configuration resetting, slowness while large directory archives are open, and various other things outlined on the release page here.
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