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Two 1s and Two 3s
It's beta time again, this time the 3rd beta of 3.1.1. Now that everything for 3.1.1 is completed, this will be the last beta before release, which should be within the next month or so. Hopefully.
More Betas
The second beta release of 3.1.1 is up, with a bunch of improvements and fixes over the last one. The enhanced music/audio playback stuff is back from older drd builds as well.

As per usual, check the GitHub release page for more details on what has changed since beta 1.

The last thing I'm planning for 3.1.1 is undo/redo in the texture editor (which is mostly done), once that is in it'll just be a matter of more testing and bug fixes before 3.1.1 final is released, which should hopefully be early next year.
So Many 1s (3.1.1 Beta 1 Released)
As promised last post, the first beta build of SLADE 3.1.1 is released. There are a few major new features in this release, including slopes support in 3d mode, entry list sorting, a generic data view for various entry types, and more. For a full list of changes, as per usual they can be found on the GitHub release page.

One feature that some may notice is missing, if they have been using the builds from DRDTeam, is the advanced music/audio panel. This feature will be added (back) in a future beta release of 3.1.1.

So head over to the downloads page and try out the beta, if you are so inclined.
SLADE 3.1.0.5 Released
Yet another 3.1.0 release, hopefully (again) the last. I'm planning on releasing the first beta version of 3.1.1 soon, so look out for that as well.

As per usual, the release notes can be found at the GitHub Release Page
SLADE 3.1.0.4 Released
Another month, another minor bugfix release. This one should fix some problems with the configuration resetting, slowness while large directory archives are open, and various other things outlined on the release page here.
It's 3.1.0.3 Already
Due to a few critical issues with 3.1.0.2, a new version is up already. As usual, changes can be seen at the GitHub release page
SLADE 3.1.0.2 Released
A new minor update to SLADE has been released, which fixes a variety of issues and comes with some minor improvements. Hopefully this will be the last minor release before 3.1.1, unless any nasty bugs show up.

For more information about the changes, see the GitHub release page
A New Wiki Look
In addition to the website visual overhaul detailed last post, the SLADE wiki is now also available directly from the website, styled to match with the rest of the site. The wiki itself is still hosted on GitHub and must be edited there.

In an upcoming release of SLADE the wiki will be available directly within the program (Help -> Online Documentation), opened as a tab, as long as there is an active internet connection and wxWebView support is enabled (which is the default in Windows and OSX).
A New Look
As you can probably see, the SLADE website has had a bit of a facelift - less rounded edges! softer colours! fancy animations!

For the most part the changes are to the style, with the general layout remaining pretty much the same. The next SLADE release will most likely have an updated start page to match.

As for SLADE development progress, things have been pretty slow recently. Hopefully this will change soon but we'll see. I've earmarked a few more issues on GitHub to address before the next minor release (3.1.0.2), which will most likely be the last minor release before 3.1.1. I hope to have it ready soon, and then 3.1.1 some time later this year.
SLADE 3.1.0.1 Released
A small update for 3.1.0 has been released, with various minor fixes and improvements:

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General
- Updated language configurations
- Typing characters when the browser window is focused will update the filter rather than jump to the next matching item
- Added check for Windows Media Player installation - MIDI playback without a soundfont will now be disabled when WMP is not installed
- Added (optional) confirmation dialog on exit
- Added 'SLADE 2' colour configuration (for map editor)
- Fixed error messages not showing after failed ACC compilation

Resource Editor
- Texture editor patch browser is now correctly centered when opened
- Un-check textures from the current base resource by default in 'Remove Unused Textures' function

Map Editor
- Fixed crash on moving a vertex in a map with no lines
- Scripts are cleared on creating a new map
- Fixed possible crash when saving the map while in 3d mode
- Add the new archive to recent files on map 'Save As' (or saving a new map)
- Fixed wrong UDMF wall/flat scaling preview
- Drawing lines anti-clockwise outside of a sector will no longer create invalid lines
Older posts here