![]() |
CONTROLS OVERVIEW
Here's all the possible keyboard/mouse controls for SLADE, with descriptions etc.
These controls will only work while in the 2d editor view_up Default key: Up Scrolls the 2d map view upwards view_down Default key: Down Scrolls the 2d map view downwards view_left Default key: Left Scrolls the 2d map view to the left view_right Default key: Right Scrolls the 2d map view to the right view_zoomin Default key: + Zooms the 2d map view in view_zoomout Default key: - Zooms the 2d map view out view_origin Default key: O Centers the 2d map view at the (0, 0) point of the map view_increasegrid Default key: [ Increases the grid size view_decreasegrid Default key: ] Decreases the grid size view_3dmode Default key: Q Starts the 3d editing mode view_contextmenu Default key: Mouse3 Pops up a context menu for the current editing mode view_mousecenter Default key: Ctrl+Mouse3 Centers the 2d map view at the pointer position view_hidesidebar Default key: F1 Hides the sidebar view_drawsidebar Default key: F2 Shows the 'Drawing' sidebar open_console Default key: ~ Opens the console window mode_vertices Default key: V Changes to vertex editing mode mode_linedefs Default key: L Changes to line editing mode mode_sectors Default key: S Changes to sector editing mode mode_things Default key: T Changes to thing editing mode mode_change Default key: Tab Changes to the 'next' editing mode (Vertices->Lines->Sectors->Things) edit_lockhilight Default key: H Locks the current hilight, so moving the mouse away won't change it edit_clearselection Default key: C Deselects any selected items edit_edititem Default key: Return Brings up the item edit dialog for the current mode. In vertices mode, this adds a vertex edit_createitem Default key: Insert This acts differently in each editing mode. Vertices mode: If less than 2 vertices are selected, a vertex is created at the mouse pointer. Otherwise it will create lines between each selected vertex (but not from the last to the first), then changes to line edit mode Lines mode: Creates a new sector and applies it accordingly to any selected lines, then changes to sector edit mode Sectors mode: Does nothing Things mode: Creates a new thing at the mouse pointer (copies the properties of the last edited/created thing, if any) edit_createitem2 Default key: Shift+Insert This acts the same as edit_createitem, but with the following differences: Vertices mode: If more than 2 vertices are selected, it will create lines between each selected vertex including between the last and the first Things mode: Creates a new thing at the mouse pointer, and pops up a thing type select dialog edit_deleteitem Default key: Delete Deletes the hilighted or selected item(s) edit_moveitems Default key: Mouse3 Drag to move the hilighted or selected item(s) edit_selectitem Default key: Mouse1 Select/Deselect the currently hilighted item. If no item is hilighted, all items are deselected edit_selectbox Default key: Mouse1 Drag to create a selection box edit_undo Default key: Ctrl+Z Undo the last changes to the map edit_gridsnap Default key: G Toggle snap-to-grid edit_createsector Default key: X Attempts to create a sector from the area around the mouse pointer (doesn't work correctly in all situations at the moment) line_flip Default key: F Swaps the hilighted or selected lines' vertices line_swapsides Default key: Ctrl+F Swaps the hilighted or selected lines' sidedefs line_flipboth Default key: Shift+Ctrl+F Does both line_flip and line_flipboth line_begindraw Default key: Space Begins a line drawing operation line_begindraw_rect Default key: Shift+Space Begins a shape drawing operation line_correctrefs Default key: Shift+Ctrl+S Attempts to correct the hilighted or selected lines' sector references ldraw_drawpoint Default key: Mouse1 Creates a line drawing point at the mouse cursor ldraw_cancelpoint Default key: Mouse3 Removes the last point drawn in a line drawing operation ldraw_nearestvert Default key: Mouse2 Creates a line drawing point at the vertex closest to the mouse cursor sector_upfloor8 Default key: . Increases the floor height of the hilighted or selected sector(s) by 8 sector_downfloor8 Default key: , Decreases the floor height of the hilighted or selected sector(s) by 8 sector_upceil8 Default key: . Increases the ceiling height of the hilighted or selected sector(s) by 8 sector_downceil8 Default key: , Decreases the ceiling height of the hilighted or selected sector(s) by 8 sector_upfloor Default key: Ctrl+. Increases the floor height of the hilighted or selected sector(s) by 1 sector_downfloor Default key: Ctrl+, Decreases the floor height of the hilighted or selected sector(s) by 1 sector_upceil Default key: Shift+Ctrl+. Increases the ceiling height of the hilighted or selected sector(s) by 1 sector_downceil Default key: Shift+Ctrl+, Decreases the ceiling height of the hilighted or selected sector(s) by 1 sector_upboth8 Default key: Alt+. Increases the floor and ceiling height of the hilighted or selected sector(s) by 8 sector_downboth8 Default key: Alt+, Decreases the floor and ceiling height of the hilighted or selected sector(s) by 8 sector_upboth Default key: Ctrl+Alt+. Increases the floor and ceiling height of the hilighted or selected sector(s) by 1 sector_downboth Default key: Ctrl+Alt+, Decreases the floor and ceiling height of the hilighted or selected sector(s) by 1 sector_uplight Default key: ' Increases the light level of the hilighted or selected sector(s) by 16 sector_downlight Default key: ; Increases the light level of the hilighted or selected sector(s) by 16 sector_merge Default key: Ctrl+J Merges any selected sectors into one. Doesn't delete any lines sector_join Default key: J Merges any selected sectors into one. Deletes any 2-sided lines who's front and back sides both reference the merged sector thing_quickangle Default key: Mouse2 Drag to change the angle of the hilighted or selected thing(s) (makes them 'look' towards the mouse pointer) copy Default key: Ctrl+C Copies any hilighted or selected item(s) paste Default key: Ctrl+V Pastes any hilighted or selected item(s) cancel_paste Default key: Escape Cancels a paste operation These controls will only work while in 3d mode 3d_exit Default key: Q Exits 3d mode 3d_forward Default key: W Moves the camera forward 3d_back Default key: S Moves the camera backward 3d_strafeleft Default key: A Strafes the camera left 3d_straferight Default key: D Strafes the camera right 3d_left Default key: Left Turns the camera left 3d_right Default key: Right Turns the camera right 3d_moveup Default key: Home Moves the camera up 3d_movedown Default key: End Moves the camera down 3d_toggle_gravity Default key: G Toggles camera gravity (when on, the camera will stay at the player view height above the sector it's in) 3d_toggle_fullbright Default key: B Toggles lighting 3d_toggle_fog Default key: F Toggles the opengl fog 3d_toggle_hilight Default key: H Toggles the border around hilighted items 3d_toggle_things Default key: T Cycles through thing display mode (None->Sprites->Sprites+Floorbox->Sprites+Fullbox) 3d_upceil8 Default key: Numpad + Behaves differently depending on what is hilighted Wall: the wall's ceiling height is increased by 8 Ceiling: the ceiling's height is increased by 8 Floor: the floor's height is increased by 8 3d_downceil8 Default key: Numpad - Same as 3d_upceil8, except height decreases by 8 3d_upceil Default key: Ctrl+Numpad + Same as 3d_upceil8, except height increases by 1 3d_downceil Default key: Ctrl+Numpad - Same as 3d_upceil8, except height decreases by 1 3d_upfloor8 Default key: Shift+Numpad + Behaves differently depending on what is hilighted Wall: the wall's floor height is increased by 8 Ceiling: the ceiling's height is increased by 8 Floor: the floor's height is increased by 8 3d_downfloor8 Default key: Shift+Numpad - Same as 3d_upfloor8, except height decreases by 8 3d_upfloor Default key: Shift+Ctrl+Numpad + Same as 3d_upfloor8, except height increases by 1 3d_downfloor Default key: Shift+Ctrl+Numpad - Same as 3d_upfloor8, except height decreases by 1 3d_upboth8 Default key: Alt+Numpad + Increases the hilighted sector's floor and ceiling height by 8 3d_downboth8 Default key: Alt+Numpad - Decreases the hilighted sector's floor and ceiling height by 8 3d_upboth Default key: Ctrl+Alt+Numpad + Increases the hilighted sector's floor and ceiling height by 1 3d_downboth Default key: Ctrl+Alt+Numpad - Decreases the hilighted sector's floor and ceiling height by 1 3d_upyoffset Default key: Ctrl+Numpad 8 Increases the selected wall's Y offset by 1 3d_downyoffset Default key: Ctrl+Numpad 2 Decreases the selected wall's Y offset by 1 3d_upxoffset Default key: Ctrl+Numpad 4 Increases the selected wall's X offset by 1 3d_downxoffset Default key: Ctrl+Numpad 6 Decreases the selected wall's X offset by 1 3d_upyoffset8 Default key: Numpad 8 Increases the selected wall's Y offset by 8 3d_downyoffset8 Default key: Numpad 2 Decreases the selected wall's Y offset by 8 3d_upxoffset8 Default key: Numpad 4 Increases the selected wall's X offset by 8 3d_downxoffset8 Default key: Numpad 6 Decreases the selected wall's X offset by 8 3d_lowerunpegged Default key: L Toggle the hilighted line's 'Lower Unpegged' flag 3d_upperunpegged Default key: U Toggle the hilighted line's 'Upper Unpegged' flag 3d_uplightlevel Default key: + Increases the hilighted sector's light level by 16 3d_downlightlevel Default key: - Decreases the hilighted sector's light level by 16 3d_uplightlevel1 Default key: Ctrl+ + Increases the hilighted sector's light level by 1 3d_downlightlevel1 Default key: Ctrl+ - Decreases the hilighted sector's light level by 1 3d_upthingangle Default key: Numpad 4 Increases the hilighted thing's angle 3d_downthingangle Default key: Numpad 6 Decreases the hilighted thing's angle 3d_upthingz8 Default key: Numpad 8 Increases the hilighted thing's Z height by 8 3d_downthingz8 Default key: Numpad 2 Decreases the hilighted thing's Z height by 8 3d_upthingz Default key: Ctrl+Numpad 8 Increases the hilighted thing's Z height by 1 3d_downthingz Default key: Ctrl+Numpad 2 Decreases the hilighted thing's Z height by 1 3d_align_tex_x Default key: Ctrl+A Automatically aligns textures adjacent to the hilighted wall along the X axis 3d_reset_offsets Default key: R Resets the hilighted wall's X and Y offsets to 0 3d_reset_xoffset Default key: Shift+R Resets the hilighted wall's X offset to 0 3d_reset_yoffset Default key: Ctrl+R Resets the hilighted wall's Y offset to 0 3d_change_texture Default key: Mouse1 Brings up the texture browser and applies the selected texture to the hilighted wall, floor/ceiling or thing (for things, the thing type browser is shown) 3d_change_tex_paint Default key: Shift+Mouse1 Same as 3d_change_texture, except the selected texture is painted if a wall or flat is hilighted 3d_copy_texture Default key: Mouse2 If a wall or flat is selected, it's texture is copied. If a thing is hilighted, it's type is copied 3d_paste_texture Default key: Mouse3 Pastes a texture or type previously copied with 3d_copy_texture to the hilighted wall/flat/thing 3d_paste_paint Default key: Shift+Mouse3 Same as 3d_paste_texture, except the texture is painted if a wall or flat is hilighted 3d_copy_side Default key: Ctrl+C Copies the currently hilighted wall's offsets and textures 3d_paste_side Default key: Ctrl+V Pastes the previously copied offsets and textures to the currently hilighted wall 3d_copy_offsets Default key: C Copies the currently hilighted wall's offsets 3d_paste_offsets Default key: V Pastes the previously copied offsets to the currently hilighted wall 3d_copy_xoffset Default key: Shift+C Copies the currently hilighted wall's X offset 3d_paste_xoffset Default key: Shift+V Pastes the previously copied X offset to the currently hilighted wall 3d_copy_yoffset Default key: Shift+Ctrl+C Copies the currently hilighted wall's Y offset 3d_paste_yoffset Default key: Shift+Ctrl+V Pastes the previously copied Y offset to the currently hilighted wall |