Features SLADE3 provides the following features for the supported data formats. This list is not complete, but should give a general idea of what SLADE can do. Also, there are more planned features on the way.
General
- An archive manager with multiple functions
- A console
- Ability to open archives embedded into other archives, with no limit on the amount of recursion
- Ability to "bookmark" entries in order to retrieve them faster in large archives
- Filter list of entries by type and/or name, including wildcards
Archives
- Creating new entries
- Importing files as entries
- Copy/Cut/Paste entries, including between different archive types
- Mass renaming of entries
- Modifying entry order (moving them "up" and "down")
- Reverting changes made to entries
Maps
- Map Preview in the resource editor
- A fully featured map editor, including the following major features:
- Doom, Hexen and UDMF map format support
- Easy to use line and shape drawing, including automatic sector generation
- 3d editing mode with support for various advanced source port features
- 'Object Edit' function to freely rotate, move and scale map architecture
- For a more detailed list of features, see Map Editor
Graphics
- Display, including zooming and panning
- Viewing paletted images with a variety of palettes
- Color tinting and palette remapping
- Changing offsets (including automatic addition of offsets) in formats that support them
- Converting between image formats
- Converting a color to transparency
- Basic editing features, such as mirroring and 90° rotations
- Extraction and conversion to PNG of all subimages in an image collection (e.g., Build tiles)
- Call to external PNG optimization tools
Fonts
Textures
- Display of textures, including zooming and panning
- Viewing paletted texture patches with a variety of palettes
- PNAMES listing, information and edition
- Edition of individual textures to change size and scale; to add, replace, or remove patches, and to modify their order and their offsets
- Support for Doom, Doom Alpha, Strife and ZDoom texture definitions.
Audio
Text
- Find/replace
- Syntax highlighting
- Auto indent
- Brace matching
Miscellaneous
- Preview of generic lumps as hex dump
- Creation and edition of ANIMATED and SWITCHES lumps
- Generation of ANIMDEFS lump from ANIMATED and SWITCHES lumps
- Basic palette editing and palette range generation
- ACS compilation (with external ACC program)
- PNG optimization (with external PNGOUT, PNGCrush and DeflOpt programs)
Home●Tutorials●Wiki Index
|