Supported Data Formats SLADE 3 supports the following data formats:
Archives
Note that embedded archives are supported, with no hard limit on nesting recursion.
Maps
- Doom format
- Hexen format
- Doom 64 format
- UDMF
Graphics
If a format is specified to have full support, it means that it is possible to convert a picture into this format. Other formats are merely displayed.
- Doom picture format, including tall patches. (Full support)
- Doom flat and other raw data pictures of known dimension. (Full support)
- All Doom alpha and press release beta image formats: gnums, sneas, raw data and header, alpha and beta patches.
- PNG, including grAb and alPh chunks. (Full support)
- GIF.
- JPEG.
- BMP.
- TGA.
- PCX.
- TIFF.
- Shadowcaster/CyClones flats, textures, HUD graphics and sprites.
- Amulets & Armor MipImage textures and UI graphics.
- Quake HUD pictures (also used by Doom Legacy), textures and sprites.
- Quake II "wal" textures.
- Heretic II mipmapped images (.m8)
- Half-Life textures.
- Build engine art tiles (.art)
- Wolfenstein 3D textures, graphics and sprites.
- Rise of the Triad textures, graphics and sprites (except translucent textures).
- IMGZ.
- Planar graphics (used by Hexen for its startup screen, full support).
Fonts
Fonts are at the moment treated as graphics composited from all their characters.
Textures
A Doom texture is composited from several patches which are typically in the standard picture format.
Audio
Models
At the moment, model support is limited to identifying the formats.
Mesh models
Voxel models
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