ThingType

Represents a thing type definition from the current game configuration (or parsed from DECORATE/ZScript etc.)

Properties

Property Type Description
name string Thing type name
group string Thing type group, can be a path for nested groups eg. Monsters/Stealth
radius number Thing type radius in map units
height number Thing type height in map units
scaleY number X scaling factor for the sprite
scaleX number Y scaling factor for the sprite
angled boolean True if things of this type should show a direction arrow in 2d mode
hanging boolean True if things of this type should hang from the ceiling in 3d mode
fullbright boolean True if things of this type aren't affected by sector brightness
decoration boolean True if things of this type should still always be displayed in 3d mode (unless all things are hidden)
solid boolean True if things of this type block the player
sprite string The sprite to display for this thing type
icon string The icon to display for this thing type
translation string The palette translation to apply to the sprite for this thing type
palette string Palette for this thing type

Constructors

No Constructors

This type can not be created directly in scripts.