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SLADE v3.1.12 Released, v3.2.0 Beta Soon
Tue, May 26 2020

And here we are, SLADE v3.1.12 is released. Another version mostly focusing on minor fixes and improvements, which are listed below:

General

  • 'Run Archive' and 'Run Map' configurations have been separated, so they should now make more sense for each context
  • Fixed an issue where clicking a toolbar and pressing enter would show/hide the 2nd group in the toolbar (this is what was causing some people to randomly lose the zoom slider in the gfx editor, for example)
  • Added SRB2 .dta as a valid wad file extension

Resource Editor

  • Fixed adjusted offsets not being saved after cropping an image
  • Fixed wrong files being deleted in some situations when saving a directory
  • Fixed an issue where removing a bookmark would always remove the first in the list
  • Fixed 'Open map in DB2' not working for maps in zip/directory archives

Text Editor

  • When the text editor is focused, undo/redo should only process changes made within the text editor (and not eg. entry list changes)

Map Editor

  • Added support for GZDoom slope plane UDMF properties (thanks @Talon1024)
  • Added a 'New TID' button to the Thing properties dialog
  • Added basic support for ZScript inheritance for thing types
  • Remember the selected thing type after 'Change Thing Type' is used

Scripting

  • Added createDir function to the Archive type (takes a single string argument for the directory path to create)
  • The standard lua print function will now redirect its output to the SLADE console

As with 3.1.11, there are no WinXP or macOS builds for this version, unfortunately.

In other news, 3.2.0 is getting close to being ready for an initial beta release, and lately I've been implementing a bunch of UI improvements for it, among other things. Expect 3.2.0 beta 1 relatively soon...

Another Month, Another Bugfix Release
Wed, Mar 04 2020

Yet another minor bugfix release is here, v3.1.11.

Resource Editor

  • Fixed ordering directories by name
  • Fixed a possible crash on undo in opened directories

Text Editor

  • Fixed text remaining in 'comment' colour when switching to a different text entry
  • Fixed freeze/crash on 'replace all' in certain situations

Get it from the downloads page as per usual, which has been rearranged somewhat to split it by OS (due to the reasons below).

Windows XP
Apparently WinXP builds have been broken since 3.1.6, which I didn't really notice until now. Currently I'm unable to get it to build so I've reverted to 3.1.6 on the downloads page. Since WinXP support was going to be dropped from 3.2.0 onwards I'm not too fussed, but it would be nice to have a 'final' XP build of 3.1.x available when that happens.

MacOS
The macOS build for 3.1.10 was apparently broken too. I've tried building 3.1.11 for it but it still had the same issue. Because of this, and the fact that 3.1.9 (the last working macOS build) has a pretty major bug, I've reverted the macOS download link back to 3.1.6 as well.

SLADE v3.1.10 Released
Thu, Feb 20 2020

UPDATE 20th Feb: 3.1.10 is up which fixes some major issues in 3.1.9.

The first SLADE release of 2020 is here, v3.1.9 3.1.10. This is most likely going to be the last release of 3.1.x unless any particularly nasty bugs show up.

Here's what is changed since 3.1.8:

Resource Editor

  • Name sorting in the entry list is now case-insensitive
  • Don't show entry delete confirmation prompt if no entry is selected

Text Editor

  • Improved comment handling, issues with block comments should hopefully now be fixed
  • Added an option to disable the up/down arrow keys for switching between function definitions in tooltips
  • Fixed a crash when opening a text entry with no language selected

Scripting

  • Enabled more standard lua libraries for use in scripts (all except io and os)

Map Editor

  • Recalculate slopes when a thing's z-height is changed in 3d mode
  • Added some extra map editor menu items that were previously keybind-only
  • Added GL sector specials to ZDoom configurations (thanks @Talon1024)

Last but not least, I finally have a macos build up again for this version. Unfortunately the version of wxWidgets used to build it is still old, so all the weird dark theme / opengl bugs are still there, but at least there's an update.

SLADE v3.1.8 Released
Fri, Nov 22 2019

Time for another minor bugfix release - 3.1.8 (at this rate we really will get to 3.1.10 before 3.2.0 is ready :P). The full list of changes is below:

General

  • Fixed 'use timidity' setting reverting when opening the preferences dialog

Windows

  • Updated to wxWidgets 3.1.3, which should fix some text editor highlighting issues
  • FreeImage is now statically linked, so FreeImage.dll is no longer required

Resource Editor

  • Fixed entries sometimes being misidentified as 'Doom Gfx (Snea)' or 'SRB2 Encore'
  • Fixed conversion to Hexen Planar gfx format
  • Fixed 'Replace in Maps' feature not working correctly when run multiple times
  • Fixed display of very long paths above the entry list

Map Editor

  • Field of view is now configurable
v3.1.7 was Released
Wed, Oct 30 2019

A bit late due to issues with the website around the time it was released, but anyway, 3.1.7 is (was) released!

It's mostly to fix the text editor issues with 3.1.6 on Windows. The changes are below:

General

  • Updated the SRB2 palette and added support for SRB2 encore lumps (thanks @SteelTitanium)
  • Converting graphics to png format is now done in-memory rather than via a temp file

Windows

  • Reverted to wxWidgets v3.1.1 for Windows builds, which should fix issues with the text editor crashing on autocomplete and not showing calltips
  • If the Doom Builder 2 installation directory is not found, SLADE will now prompt to browse for the (GZ)DB2 executable manually

Text Editor

  • Show the number of occurrences replaced after clicking 'Replace All'

Map Editor

  • Vertex slope things are now displayed at absolute height instead of relative to the sector floor