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3.0.2 Beta 2
Sun, May 22 2011

Well the last few things I wanted to do for 3.0.2 are now done, and therefore 3.0.2 beta2 is now up at the downloads page. Now all it needs is some polish and bugfixing before 3.0.2 final :)

All that's really new since beta 1 is the ability to use textures as patches for ZDoom TEXTURES, and the ability to copy and paste textures from one list to another, patches and all.

Forum Issues! 3.0.2 Beta 1!
Tue, May 10 2011

So I hear some people have been having trouble registering over at the SLADE (mancubus.net) forums. Anyone who did (or does :P), please read this post. I'd like more people to use the proper SLADE forums as it's preferable for discussion/reporting over the wiki or threads in other, unrelated forums. Don't let the need to register scare you off :P

In other news, nearly all the new features I wanted for 3.0.2 are now implemented, so I figured a new beta release is in order. So yeah, try it out and report any bugs so they can be fixed for 3.0.2 final :)

What's new or changed? Well, this:

  • Texture editor now supports ZDoom's enhanced TEXTURES format
  • New 'Graphic' menu for gfx entries, with some basic gfx editing functions
  • Typing the first few characters of an item to jump to it in lists has been re-implemented
  • Added the ability to open entries in separate tabs
  • Dumped Audiere as the sound/midi library in windows, and swapped to SFML-audio. Upsides are much better/faster audio support and audio support in linux (and mac). Downsides are no mp3 or module format support (though I'll look into adding these back at a later date)
  • Fluidsynth is now used to preview MIDI in both windows and linux
  • Many other bugfixes and small improvements

Before 3.0.2 final I still want to finish off some stuff with the TEXTURES editor, namely allowing textures to be used as patches, offsets previewing and copy+paste for textures. Hopefully proper lzma/bz2 compression support for zips will be done before then too. Once 3.0.2 final is done, I'll really get around to implementing the map editor, something I've been itching to do lately :P

As per usual, go to the downloads section to grab the beta, and get testing etc.

3.0.1 Released
Wed, Feb 16 2011

A bit later than I would have liked, here is SLADE v3.0.1. It's for the most part a bugfix/improvements release after 3.0.0, but there are a few new things in there too. Below is a list of the major changes and additions in this version:

  • Support for more game formats: Wolf3D/SoD, Dark Forces, Descent, Unreal/Half-Life WAD3, Half-Life texture, Quake2 wal
  • Fixed many problems with the texture editor
  • New 'Save Map Image' button on map preview
  • The archive menu now has its own associated toolbar
  • Swapped the top and bottom bars of controls in the entry viewers (mostly to get the 'save changes' button to a more convenient location)
  • Entry names containing / or \ are now valid in wad archives
  • Added the ability to drag files onto the program window: dropping files on the entry list will import them to the archive, dropping them anywhere else will attempt to open them as archives
  • Many general bugfixes and small improvements

The map editor is coming along slowly but surely, hopefully it'll be done before the end of the year at the latest...

3.0.0 Is Here
Sun, Nov 07 2010

With all the features (and more) of SLumpEd, and (hopefully) all the bugs from beta gone, it's finally time - for SLADE v3.0.0 :) Go grab it at the downloads page!

The only real new feature added since beta7 is an 'Export to PNG' function for gfx entries, to alleviate the hassle of having to convert manually before exporting. Apart from that, many bugs were fixed and various interface-related oddities were fixed up, and the entry type detection code was optimised significantly.

To coincide with the release, the old SLADE/SLumpEd forums have been cleared, and in their place is a new SLADE3 set of forums. Feel free to post any bug reports, feature requests, or anything else SLADE-related there.

"Finel Beta"
Wed, Oct 20 2010