| SLADE | 3 | It's a Doom editor |
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VI Fri, Aug 20 2010 I figure it's about time I released beta 6. It's been a few months since the last one (so much for monthly betas :P), but hey, the SVN builds should be enough to keep those most interested in development up-to-date. Many things are improved over beta5 in this version, so be sure to get it asap if you're still using 5. New stuff? Here:
3.0 is getting closer, gradually... Downtime, SVN Builds and a Wiki Tue, Jun 15 2010 Well the SLADE website has been down for a week or so, during that time a few things have happened. Gez has setup an SVN builds page over at DRD Team. So if you're feeling adventurous, try out the latest (win32) SVN build of SLADE while waiting on the next proper beta version :) I've also setup a Wiki for SLADE over here, which will be added to over time with documentation, tutorials, information etc etc. That's all for now, hopefully within the next few weeks I'll get beta6 up, if all goes well... It's Beta 5 Mon, May 17 2010 Well I didn't get everything I wanted finished before this release, but it's been longer than a month so it's time for beta 5. New stuff in this release:
The list isn't all that impressive I know, but a lot of the work since beta4 has been under the hood, so to speak. Anyway hopefully next beta will have the TEXTUREx editor done (finally), and perhaps the text editor too... Beta 4 Already Tue, Apr 06 2010 Well a lot sooner than I planned, here's beta 4. I would have waited longer to up the version but beta 3 had some nasty problems. So, here's what's new:
Barring any real problems I'm hoping to have the TEXTUREx editor mostly complete by the next beta release :) The Third Beta Tue, Mar 30 2010 Well I figure it's about time to release another beta. A lot of stuff has been added since the last beta version, most of it added by Gez (a huge thanks to him, I probably would never have gotten around to putting in most of that stuff :)). So anyway, in ancient SLADE tradition, here's a list of new stuff:
Perhaps I'll try to get a monthly beta release going from now on. Still a fair few things to go before the final v3.0 release... |