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The Third Coming?
Sun, Mar 21 2010
SLADE v2.00 Beta 1!
Thu, Jun 07 2007

Whee, so it's about time I properly released some version of 2.0. In case you didn't know, 2.0 is a near-complete rewrite of SLADE (yet again :P), with many improvements over the 1.x series. Well it's not entirely finished, but close enough for a beta release ;) Here's what's new and also what's missing:

 -> Near complete rewrite
 -> Major rework of the internal map handling and a bunch of other stuff
 -> New default colour scheme, changed the way colour schemes work too
 -> PK3/Zip format support
 -> ZDBSP now built-in as the gl-node builder and default nodebuilder
 -> Greatly improved line/shape drawing
    (it's now possible to draw 'over' existing lines)
 -> Multiple bindings for controls now possible
 -> No more 'setting up' 3d mode (except for building gl nodes), so it should start up much faster
 -> Basic sky preview in 3d mode
 -> Much improved 2d editor speed
 -> Moved resources to slade.pk3 (instead of 'res' and 'games' folders)
 -> 'Hide Unused Textures' option in the texture browser
 -> Added some useful console commands (see console.txt)
 -> Configuration is now saved in the user's home directory rather than the SLADE application directory
 -> Hopefully much more stable than 1.x ;)

MISSING FROM PREVIOUS (will come in later 2.0 betas / 2.0 final):
 -> 3d Mode slopes
 -> Fancy script editor with hilighting etc
 -> Few more things I'm sure

Whew so that's it. Head over to the downloads section to grab it, as per usual.

SLADE v1.13
Tue, May 23 2006

Bit of a break there, but whatever, here's 1.13:

 -> 'Hide IWAD Textures' option in texture browser
 -> DECORATE things are now parsed (scaling and transparency also supported)
 -> Many improvements to the ACS editor, including hilighting and autocomplete
 -> Map panning (shift+right click by default)
 -> Various bugfixes and (slight) performance improvements
And It's 1.12
Tue, Mar 14 2006

New SLADE version, 1.12. Here's the changes:

-> 'Import Map' feature
-> Grid level now shown on the status bar
-> Rotate feature
-> Affected line lengths are shown while moving vertices/lines/sectors
-> X/Y Axis mirroring (map architecture and things)
-> 'Run map' option (configurable)
-> Node builder paths are now configurable (plus added bsp as a nodebuilder)
-> Improved context menus
-> Changed rectangle draw to 'shape draw'. A drawing options sidebar is now available to select the type of shape to draw, and options for that shape
-> New 'Theme' sidebar, to select default textures/properties for new sectors
-> Line drawing controls are now configurable
-> Added new controls 'edit_createitem2', '3d_reset_xoffset' and '3d_reset_yoffset' (check the online documentation for details)
-> Also added controls to copy/paste offsets in 3d mode
-> View related controls now work while line/shape drawing
-> 'Paint room' for 3d mode now works on flats (paints adjacent flats of the same height)
-> Bugfixes and random improvements

Also you may notice I've put up the beginnings of some SLADE documentation. There isn't much there yet, but I'll add to it gradually (and anyone can feel free to write some for me, too :P).

v1.11 Released
Wed, Feb 22 2006

SLADE v1.11 is now available at the downloads section. I didn't get around to doing everything I wanted for this version, but it has some important changes that really couldn't wait. Here's a full list:

-> Line and sector specials are now shown on their respective edit dialogs
-> Thing and line flags are now defined in game configurations instead of being hardcoded
-> Page Up/Down keys now work in the texture browser
-> Greatly reduced loading time, textures are no longer all loaded at startup
-> Tab and Return keys now work in the input preferences dialog
-> Simple 'create sector' function (doesn't work in all situations though)
-> Hexen-format line and thing information is shown on the infobar (args etc)
-> 'Light gradient' function
-> Added ability to set a 'background texture' in 2d mode, useful for aligning map architecture to flat textures
-> Thing args are now saved properly when changed
-> Added back the 'Checks' menu
-> Reimplemented support for HIRESTEX textures (defines and remaps)
-> Bugfixes

Also, there is a new SLADE svn available here on mancubus.net: http://slade.mancubus.net/svn. So yeah, if you want all the latest updates, compile the source from there ;)