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1.1 Is Here
Mon, Feb 06 2006

Much sooner than expected, I've released SLADE v1.1. There is no linux source available yet, because I can't boot into linux at the moment to try compiling it. I'm guessing from my previous experience with wxWidgets+Linux, there will be plenty of problems to do with strings (unicode/ascii conversion stuff). Not saying it's impossible to compile in linux though, just it'll take some work as it stands at the moment.

Anyway here's the new stuffage:

-> Moved UI to wxWidgets, which looks much better in Windows while keeping cross-platform capability
-> Map preview in the wad manager
-> Improvements to the args editing UI stuff
-> Option to scale text messages in 3d mode
-> Improved hilight lines in 3d mode
-> Context menus in line and sector edit mode (pops up the edit->line or edit->sector menus. Right click by default)
-> Middle click to snap to the nearest vertex in line draw mode
-> Mouse wheel is now configurable and usable for 3d mode controls

So go to the downloads section and download, for great justice and whatnot. Oh yeah, and you'll have to either delete slade.cfg or select 'restore defaults' in the edit->preferences->input dialog, because of some input system changes from GTK to wxWidgets. Otherwise most input controls won't work at all :P

Update
Fri, Jan 20 2006

The wxWidgets port of SLADE is coming along nicely, and if it keeps going at this rate it'll be ready early february. All I have left to do now is finish some of the UI stuff and get it to compile in linux/mingw.

1.02 for the New Year
Sun, Jan 01 2006

To kick off 2006, here's version 1.02 of SLADE:

-> Added keys to copy/paste Sidedef data in 3d mode
-> Texture browser textures can be sorted by usage frequency
-> Status bar on the editor window
-> Improvements to line drawing (drawing 'over' vertices now works correctly)
-> Changed input system to include mouse buttons, so now they are properly configurable
-> Added keys to increase/decrease sector(s) light level in 2d mode (; and ' by default)
-> Grid snap is now toggleable
-> Bugfixes etc

I've actually been sitting on this for a while, just haven't gotten around to releasing it until now. So what's next? I've started porting the GUI over to wxWidgets, which works much better in windows than GTK (and uses GTK in linux :P). From a coding point of view it's much easier to work with since it is written in c++ rather than c. Anyway I'll probably have the first wxWidgets version out sometime in february or march, which will be version 1.1.

Another Version Already
Sat, Nov 26 2005

SLADE v1.01 is here. New stuff here:

-> Copy+Paste
-> 3d mode resolution selection
-> Fixed some problems with slopes in 3d mode
-> Window properties are now saved
-> Scroll wheel now works in the 2d editor (zoom in/out)

There are also plenty of bugfixes too. As always, grab it from the downloads section right now :P

A Patch Already
Wed, Nov 23 2005

I've uploaded a patch for v1.0 (v1.0a) that fixes a few bugs and adds a few minor features. Here's some changelog stuff:

+ Added functionality to the 'New Map' button on the wad manager window
* Sometimes the map/grid lists wouldn't update correctly (casing them to disappear at certain times)
* PNG files missing an alpha channel wouldn't load correctly
* Starting 3d mode with no map open would crash
+ Added option to invert the mouse Y axis in 3d mode
+ Gravity in 3d mode is now toggleable
~ A message is now shown if a hexen format map is loaded when a non-hexen format game is selected
* Textures weren't reloading properly (I wasn't clearing the PNAMES data)