| SLADE | 3 | It's a Doom editor |
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Update Fri, Jan 20 2006 The wxWidgets port of SLADE is coming along nicely, and if it keeps going at this rate it'll be ready early february. All I have left to do now is finish some of the UI stuff and get it to compile in linux/mingw. 1.02 for the New Year Sun, Jan 01 2006 To kick off 2006, here's version 1.02 of SLADE:
I've actually been sitting on this for a while, just haven't gotten around to releasing it until now. So what's next? I've started porting the GUI over to wxWidgets, which works much better in windows than GTK (and uses GTK in linux :P). From a coding point of view it's much easier to work with since it is written in c++ rather than c. Anyway I'll probably have the first wxWidgets version out sometime in february or march, which will be version 1.1. Another Version Already Sat, Nov 26 2005 SLADE v1.01 is here. New stuff here:
There are also plenty of bugfixes too. As always, grab it from the downloads section right now :P A Patch Already Wed, Nov 23 2005 I've uploaded a patch for v1.0 (v1.0a) that fixes a few bugs and adds a few minor features. Here's some changelog stuff: It Be Unleashed Tue, Nov 22 2005 Well it's been a few months, and now finally I am ready to release SLADE v1.0, now with GTK ;) Head on over to the downloads section to get it. If you have any problems with it, post over at the forum or contact me via IRC (#zdoom on irc.oftc.net). Anyway have fun and that ;) |