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It Be Unleashed
Tue, Nov 22 2005

Well it's been a few months, and now finally I am ready to release SLADE v1.0, now with GTK ;) Head on over to the downloads section to get it. If you have any problems with it, post over at the forum or contact me via IRC (#zdoom on irc.oftc.net). Anyway have fun and that ;)

Getting There
Tue, Nov 15 2005

I've updated the screenshots section with a few new dev screens. In one you can see that the zdoom TranslucentLine special is previewed in 3d mode ;) Most of the 3d mode editing stuff is in, and soon it will be ready for an initial release. All that needs to be done is slopes parsing, texture alignment and a few other small things...

New SLADE Page Layout
Tue, Oct 25 2005

Well since Gtk-SLADE is well on the way I figured I'd better update the site design for it. I'm up to rewriting 3d mode, which will probably take a while, as I'm planning writing it from the ground-up with slopes and 3d floors support in mind (possibly even dynamic lights, who knows :P).

Also I have set up a BerliOS project page for it, so you can check out the changelog and/or source via SVN.

Update 31st August, 2005
Wed, Aug 31 2005

SLADE 0.6 is released. Here be what is new:

-> Slopes in 3d mode
-> Merge/Join sectors (j or ctrl+j by default)
-> 'Extrude lines' feature.
-> Smaller zoom increments with + and - keys (mouse scroll for large increments)
-> Changed handling of non-power-of-two textures. They should tile correctly in 3d mode now. As a side-effect, drivers with OpenGL 2.0 support are now needed to display these textures correctly (if gl_filter isn't set to 3)...

Yup, that's right, slopes support in 3d mode! Before you get too excited I have to mention that it's not complete, but should be fine for most things. For now only line 181 (plane_align) and the 'slope to here' things are processed, and sometimes the walls at the sides of a slope will be missing. The missing textures bug is something I can't really fix unless I rewrite how 3d mode works.

Speaking of rewriting, I've started work on 'Gtk-SLADE', which is SLADE, but using GTK for the user interface. So, v0.6 will be the last SDL/text-ui version of SLADE. I'll post further updates on Gtk-SLADE later, for now it's on hold until MS releases RC1 of Visual Studio 2005. Earlier versions didn't like Gtkmm (which is what I'm using), and so far I've been forced to use Dev-Cpp, which isn't too bad but lacks good debugging, which I am in need of at the moment :P.

Update 2nd June, 2005
Thu, Jun 02 2005

The 0.5 linux source is now up at the downloads page. Thanks to miffe for putting that together! Also, I guess I should mention that slopes support in 3d mode is on the way, and should be in the next release of SLADE ;)