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Update 31st May, 2005
Tue, May 31 2005

SLADE 0.5 released! New stuff in this version:

-> New 'draw rectangle' feature, shift+space by default
-> Changed how keys.cfg works, now it looks uglier, but I don't have to include it with every SLADE release any more, so you get to keep your controls config when you update SLADE ;)
-> New 'create stairs' and 'create door' options in the edit menu when in sectors mode
-> Thing editing in 3d mode (only change angle and z-height for now)
-> ZDoomGL hires textures support (via HIRESTEX lump)
-> Different sort modes for the texture browser: 'alphabetical' and 'frequency of use'
-> Most menu options should work now ;)
-> 'Change skin' option in the menu. Also there's a new section in slade.cfg to define your own skins
-> 3 new skins: 'flatish', 'simple' and 'simple2'
-> Crosshair and mouse pointer now skin-independant (you can specify what crosshair/pointer you want in slade.cfg)
-> The usual random bugfixes

Also, I've written a simple tutorial for SLADE (creating a 2-rooms-with-door map). Hopefully I'll get around to writing more SLADE tutorials. I'd advise people to read it, because, even though it's simple, it shows off some of the time-saving editing features in SLADE ;)

Lastly, Miffe has set up a SVN for SLADE, which I'll post about when it's up and running properly. Hopefully the 0.5 source I have up will compile in linux, but if not, either patch it up yourself or check the forums about the SVN...

Update 10th May, 2005
Tue, May 10 2005

The v0.4 source is up. I'm looking for someone to port it to Linux, if anyone is interested.

Update 9th May, 2005
Mon, May 09 2005

Whee, SLADE v0.4 is here! Whats new, you ask? Why, this:

-> Editing in 3d mode
-> Thing sprites in 2d and 3d modes
-> ZDoom maps support (minus generalized sector types, for now)
-> Now reads textures from ZDoom TX_ markers (PNG and Doom Patches)
-> Mouse can now be used to select menu items
-> Console in 3d mode (for testing mainly)
-> Line Drawing
-> Lots of other stuff

Head over to the download page to get it! And please report any bugs over at the forums. Without that I can't make SLADE any better ;) Oh, also there's no source release yet. I'll upload that once I clean it up a bit :P

Update 15th February, 2005
Tue, Feb 15 2005

Well I think it's time for a release. It's pretty much at the same state as it was at v0.11, except with a few new features that I'm pretty sure are all discussed in previous news posts :P. Also, I've released the source code in case anyone's interested or wants to help me out. Head on to the download page to get it. Lastly, I've setup a forum for SLADE here.

Update 14th January, 2005
Fri, Jan 14 2005

Heh, a month has passed and still no release. Basically I ran into the boring parts to code, and now with a holidays/girlfriend/job combo I don't really have much time to work on it. But a few days ago I managed to make a bit of progress, and all that I really need to do now is the texture browser, sector creation and finish off the menus. So I'm hoping to release a new version sometime late January or early February.