| SLADE | 3 | It's a Doom editor |
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Update 31st May, 2005 Tue, May 31 2005 SLADE 0.5 released! New stuff in this version:
Also, I've written a simple tutorial for SLADE (creating a 2-rooms-with-door map). Hopefully I'll get around to writing more SLADE tutorials. I'd advise people to read it, because, even though it's simple, it shows off some of the time-saving editing features in SLADE ;) Lastly, Miffe has set up a SVN for SLADE, which I'll post about when it's up and running properly. Hopefully the 0.5 source I have up will compile in linux, but if not, either patch it up yourself or check the forums about the SVN... Update 10th May, 2005 Tue, May 10 2005 The v0.4 source is up. I'm looking for someone to port it to Linux, if anyone is interested. Update 9th May, 2005 Mon, May 09 2005 Whee, SLADE v0.4 is here! Whats new, you ask? Why, this:
Head over to the download page to get it! And please report any bugs over at the forums. Without that I can't make SLADE any better ;) Oh, also there's no source release yet. I'll upload that once I clean it up a bit :P Update 15th February, 2005 Tue, Feb 15 2005 Well I think it's time for a release. It's pretty much at the same state as it was at v0.11, except with a few new features that I'm pretty sure are all discussed in previous news posts :P. Also, I've released the source code in case anyone's interested or wants to help me out. Head on to the download page to get it. Lastly, I've setup a forum for SLADE here. Update 14th January, 2005 Fri, Jan 14 2005 Heh, a month has passed and still no release. Basically I ran into the boring parts to code, and now with a holidays/girlfriend/job combo I don't really have much time to work on it. But a few days ago I managed to make a bit of progress, and all that I really need to do now is the texture browser, sector creation and finish off the menus. So I'm hoping to release a new version sometime late January or early February. |