| SLADE | 3 | It's a Doom editor |
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Getting There Tue, Nov 15 2005 I've updated the screenshots section with a few new dev screens. In one you can see that the zdoom TranslucentLine special is previewed in 3d mode ;) Most of the 3d mode editing stuff is in, and soon it will be ready for an initial release. All that needs to be done is slopes parsing, texture alignment and a few other small things... New SLADE Page Layout Tue, Oct 25 2005 Well since Gtk-SLADE is well on the way I figured I'd better update the site design for it. I'm up to rewriting 3d mode, which will probably take a while, as I'm planning writing it from the ground-up with slopes and 3d floors support in mind (possibly even dynamic lights, who knows :P). Also I have set up a BerliOS project page for it, so you can check out the changelog and/or source via SVN. Update 31st August, 2005 Wed, Aug 31 2005 SLADE 0.6 is released. Here be what is new:
Yup, that's right, slopes support in 3d mode! Before you get too excited I have to mention that it's not complete, but should be fine for most things. For now only line 181 (plane_align) and the 'slope to here' things are processed, and sometimes the walls at the sides of a slope will be missing. The missing textures bug is something I can't really fix unless I rewrite how 3d mode works. Speaking of rewriting, I've started work on 'Gtk-SLADE', which is SLADE, but using GTK for the user interface. So, v0.6 will be the last SDL/text-ui version of SLADE. I'll post further updates on Gtk-SLADE later, for now it's on hold until MS releases RC1 of Visual Studio 2005. Earlier versions didn't like Gtkmm (which is what I'm using), and so far I've been forced to use Dev-Cpp, which isn't too bad but lacks good debugging, which I am in need of at the moment :P. Update 2nd June, 2005 Thu, Jun 02 2005 The 0.5 linux source is now up at the downloads page. Thanks to miffe for putting that together! Also, I guess I should mention that slopes support in 3d mode is on the way, and should be in the next release of SLADE ;) Update 31st May, 2005 Tue, May 31 2005 SLADE 0.5 released! New stuff in this version:
Also, I've written a simple tutorial for SLADE (creating a 2-rooms-with-door map). Hopefully I'll get around to writing more SLADE tutorials. I'd advise people to read it, because, even though it's simple, it shows off some of the time-saving editing features in SLADE ;) Lastly, Miffe has set up a SVN for SLADE, which I'll post about when it's up and running properly. Hopefully the 0.5 source I have up will compile in linux, but if not, either patch it up yourself or check the forums about the SVN... |