| SLADE | 3 | It's a Doom editor |
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Update 3rd December, 2004 Fri, Dec 03 2004 Whelp, A few days ago I managed to totally screw my hard drive partition table, which resulted in a total reformat, and attempted data recovery. Well, I recovered most of the SLADE source, but unfortunately not all of it (including the 3d mode and texture loading stuff :/). But never fear, I'm already half way through rewriting SLADE now, and I should have the next version out sometime next week. Rewriting it has had it's merits, too. Now the game configurations have a much nicer format, and also I've added support for custom ui skins ;) (not to mention the code is a whole bunch nicer this time around... so I'll probably do a source release for the next version too). Update 24th November, 2004 Wed, Nov 24 2004 SLADE v0.11 is now available for download. The only real new feature is a 3d preview mode. It's not complete yet, I still have to get it rendering 2-sided middle textures (bars, etc), and I have to figure out how the bsp tree works so it doesn't have to render the whole map constantly :P. I've also started on some preliminary Hexen format support: SLADE will now load up Hexen-format maps correctly, as long as you use the right config file (z_doom2 and z_doom1 for now). Anyway hopefully soon I'll have full ZDoomHexen support done... |