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Update 10th May, 2005
Tue, May 10 2005

The v0.4 source is up. I'm looking for someone to port it to Linux, if anyone is interested.

Update 9th May, 2005
Mon, May 09 2005

Whee, SLADE v0.4 is here! Whats new, you ask? Why, this:

-> Editing in 3d mode
-> Thing sprites in 2d and 3d modes
-> ZDoom maps support (minus generalized sector types, for now)
-> Now reads textures from ZDoom TX_ markers (PNG and Doom Patches)
-> Mouse can now be used to select menu items
-> Console in 3d mode (for testing mainly)
-> Line Drawing
-> Lots of other stuff

Head over to the download page to get it! And please report any bugs over at the forums. Without that I can't make SLADE any better ;) Oh, also there's no source release yet. I'll upload that once I clean it up a bit :P

Update 15th February, 2005
Tue, Feb 15 2005

Well I think it's time for a release. It's pretty much at the same state as it was at v0.11, except with a few new features that I'm pretty sure are all discussed in previous news posts :P. Also, I've released the source code in case anyone's interested or wants to help me out. Head on to the download page to get it. Lastly, I've setup a forum for SLADE here.

Update 14th January, 2005
Fri, Jan 14 2005

Heh, a month has passed and still no release. Basically I ran into the boring parts to code, and now with a holidays/girlfriend/job combo I don't really have much time to work on it. But a few days ago I managed to make a bit of progress, and all that I really need to do now is the texture browser, sector creation and finish off the menus. So I'm hoping to release a new version sometime late January or early February.

Update 3rd December, 2004
Fri, Dec 03 2004

Whelp, A few days ago I managed to totally screw my hard drive partition table, which resulted in a total reformat, and attempted data recovery. Well, I recovered most of the SLADE source, but unfortunately not all of it (including the 3d mode and texture loading stuff :/).

But never fear, I'm already half way through rewriting SLADE now, and I should have the next version out sometime next week. Rewriting it has had it's merits, too. Now the game configurations have a much nicer format, and also I've added support for custom ui skins ;) (not to mention the code is a whole bunch nicer this time around... so I'll probably do a source release for the next version too).