SLADE v3.2.12 Sat, Feb 21 2026 Another month, another 3.2.x bugfix release. Here's SLADE v3.2.12 which fixes a bunch of bugs including yet another issue with unicode user directories in Windows, and another PNG transparency related issue.
Full release notes below:
General
- [Windows] Fixed yet another issue with unicode file paths, this time causing the configuration not to load
- [Linux] Fixed crash on exit
- [Linux] AppImage release is now built with wxWidgets 3.3.1 for better OpenGL support on Wayland
- Fixes for various reported crashes
Game Formats & Features
DEMOLOOP entries are now recognised as JSON text
- Fixed detection of certain Quake II wal textures in the re-release
Resource Editor
- Fixed transparency being removed when exporting/converting multiple pngs at once
Text Editor
- Fixed loading of custom text style sets
Map Editor
- Fixed an issue with the wrong texture being used in certain cases with texture resource wads/pk3s loaded
SLADE v3.2.11 Sat, Jan 17 2026 SLADE v3.2.11, A small bugfix-focused release - is here. I know 3.2.10 was meant to be the last of 3.2.X, however it had a few fairly major issues, particularly to do with PNG image handling. So now, this should be the last before 3.3.0. Hopefully.
Release notes are below:
General
- Fixed circular references in
TEXTURES causing a crash when trying to view the affected textures anywhere in the program
Resource Editor
- Fixed a crash on loading PNGs with higher than 8bit colour depth
- Fixed wrong transparency when writing a paletted PNG
- Fixed ROTT fullscreen images being drawn upside-down
- Fixed ANSI viewer not updating when switching between multiple ANSI entries
- Fixed a possible crash on closing an archive after/while an ogg entry is open
Texture Editor
- Fixed patch offsets changing after replacing a patch in a
TEXTURES texture
Entering the Double Digits, SLADE v3.2.10 is Released Mon, Jan 05 2026 SLADE v3.2.10 is now released! A fairly minor update overall which fixes a bug related to unicode filenames that was a blocker for some, plus a few other small fixes and improvements.
It's probably about time to really get stuck in to finishing up 3.3.0 for an initial beta release, and as such this will likely be the last 3.2.x release of SLADE (unless any particularly nasty bugs pop up).
Release notes for 3.2.10 below:
General
- [Windows] More fixes to handling of unicode file paths
- Crash reports can now be sent directly from the crash dialog, without the need to post to GitHub (though the option is still there, and preferred)
- [Linux] An official AppImage release is now available
- [Linux] Fixed SLADE launching another copy when opening archives via a file manager if SLADE is already running
- The clipboard is no longer cleared on exiting SLADE
Resource Editor
- PNG format handling has been reworked to use libpng instead of wxWidgets. This should fix some issues related to PNGs saving with compressed palettes
- Heretic+Hexen widescreen raw gfx are now correctly recognised and displayed
- Fixed a freeze when using "Check Duplicate Entry Content" maintenance tool with lots of duplicates
Texture Editor
- Offsets are now kept when exporting a TEXTURES texture to an individual image
Map Editor
- Fixed a crash when saving a map to a location without write access (thanks @sulewicz)
SLADE v3.2.9 Sun, Nov 16 2025 Hot on the heels of 3.2.8, here's SLADE v3.2.9. It's mostly a bugfix release as 3.2.8 introduced a few fairly significant bugs and crashes.
See the full release notes below:
General
- Improved setup experience for new users by auto-detecting paths to external executables (node builders, source ports, etc.) where possible
- On Linux/macOS, the PATH environment variable is used to search for them
- On Windows, certain tools (nodebuilders, png optimizers) are now bundled with SLADE (in /Tools) via the installer, and automatically detected if not already set up
- A soundfont is now included with SLADE, which will be used as the fallback soundfont for MIDI playback if none is set up in preferences
- Improved OpenGL initialization to hopefully fix issues some users were having with graphical views
- When saving a zip archive with duplicate named entries, added a prompt to auto-rename the duplicates
- [Windows] Fixed frequent crashes introduced in 3.2.8 related to the main tab bar (some issues within wxWidgets were causing this)
- Fixed various possible exceptions on startup or opening an archive
Game Formats & Features
- Dark Forces graphic formats can now be viewed again
- Fixed EDGE-Classic thing type definitions (thanks @elf-alchemist)
Resource Editor
- Improved speed of "Convert All" function in the Gfx Conversion dialog
- Fixed blank palettes on colour remap for paletted PNGs
- Fixed loading of alphamap PNG images (alPh chunk)
- [Linux] Fixed acc compiler output not showing
- Fixed potential crash if fluidsynth failed to init (thanks @heinzfridolin)
Texture Editor
- Fixed broken texture properties layout
Map Editor
- [Linux] Fixed 3d mode camera spinning on Wayland (note that this fix requires a new enough DE with the relevant Wayland protocol implemented) (thanks @joanbm)
SLADE v3.2.8 Tue, Oct 21 2025 SLADE v3.2.8 is now released, with a bunch of fixes and small improvements over 3.2.7.
See the full list of changes below:
General
- Home and End keys now work in the various browsers (texture, thing type, etc.) (#1511)
- Fixed toolbar buttons not activating if the mouse moved while clicking (#1768)
- Fixed various issues handling unicode text and file paths (#1808, #1765, #1702, #1589)
- [Windows] Fixed error on startup on Windows 7 (#1766)
Game Formats & Features
- Updated DECOHack language definition (thanks @electricbrass) (#1834)
- Added support for the Heretic+Hexen port (thanks @Gaerzi)
- Fixed Eternity Line_QuickPortal special (thanks @vanjac) (#1862)
Resource Editor
- Added ability to copy+paste gfx offsets (#1140)
- Added a 'Quick Run Archive' toolbar button (thanks @107zxz) (#1814)
- Various fixes/improvements to MIDI playback and soundfont detection (#1147)
- [Windows] Fixed slow scrolling of the entry list/tree
- [Linux] The executable path for run archive can now be set to any text value (eg. "gzdoom") on linux
- [Linux] Don't use inaccessable directories when optimizing PNG images (thanks @Person-Who-Exists) (#1819)
- [Linux] Fixed crashes on entry list updates (entry added/deleted, etc.) while filtering is active (#1856)
- Fixed parsing
//$ editor comments in DECORATE and ZScript (#1774)
- Fixed translation range not updating correctly if the mouse was dragged outside the palette while selecting the range (#1790)
- Fixed inability to use
^ character when renaming an entry (#1692)
- Fixed DECOHack compilation always creating a new
DEHACKED entry even if one already exists (#1855)
Texture Editor
- Double clicking a TEXTUREx entry will now open only that entry in the texture editor
- Limited the number of TEXTUREx entries initially opened to 5 when launching the texture editor via toolbar or menu (#1846)
- Fixed patch offsets being set to the wrong value when double-clicking a patch in the browser during 'replace patch' action (#1714)
- [Linux] Fixed possible crash on opening the texture editor with certain system configurations (#1863)
Map Editor
- Added ability to auto-align on the Y-axis and improved X-axis auto alignment (thanks @ralfgerlich) (#1788)
- Added 'Enter 3d mode at mouse cursor' action and keybind (
Shift+Q) (#1821)
- Fixed the 'overlapping things' map check (#1850)
- Fixed selection box showing up when it shouldn't after clicking back into the map editor from a menu (#1555)
Work on 3.3.0 continues as well, and while the map editor 3d mode rework still isn't done yet, I might just release a first beta without it soon to get some testing started.
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