| SLADE | 3 | It's a Doom editor |
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SLADE v3.2.11 Sat, Jan 17 2026 SLADE v3.2.11, A small bugfix-focused release - is here. I know 3.2.10 was meant to be the last of 3.2.X, however it had a few fairly major issues, particularly to do with PNG image handling. So now, this should be the last before 3.3.0. Hopefully. Release notes are below:
Entering the Double Digits, SLADE v3.2.10 is Released Mon, Jan 05 2026 SLADE v3.2.10 is now released! A fairly minor update overall which fixes a bug related to unicode filenames that was a blocker for some, plus a few other small fixes and improvements. It's probably about time to really get stuck in to finishing up 3.3.0 for an initial beta release, and as such this will likely be the last 3.2.x release of SLADE (unless any particularly nasty bugs pop up). Release notes for 3.2.10 below:
SLADE v3.2.9 Sun, Nov 16 2025 Hot on the heels of 3.2.8, here's SLADE v3.2.9. It's mostly a bugfix release as 3.2.8 introduced a few fairly significant bugs and crashes. See the full release notes below:
SLADE v3.2.8 Tue, Oct 21 2025 SLADE v3.2.8 is now released, with a bunch of fixes and small improvements over 3.2.7. See the full list of changes below:
Work on 3.3.0 continues as well, and while the map editor 3d mode rework still isn't done yet, I might just release a first beta without it soon to get some testing started. Wishing Windows Users a Very Dark Christmas (3.2.7 is Here) Wed, Dec 25 2024 Right on Christmas here's a new SLADE release, with a long-awaited (and often-requested) new addition - a full application dark theme for Windows! No longer will (most) Windows users be blinded by opening SLADE in a dark room :) Aside from that, 3.2.7 also includes support for DECOHack with syntax highlighting and the ability to compile it using DoomTools, and many other improvements and fixes (a big thanks to everyone who contributed pull requests). See the full release notes below:
With that, I'm hoping the next release will be a first beta for 3.3.0, however I still haven't started on the modern OpenGL rework for the map editor 3d mode, so... we'll see how it goes I guess :P |