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Forum Registration and SVN
Tue, Nov 01 2011

Just a quick update to say that forum registration should be working again (you're no longer always under 13 years of age, heh). Also due to some problems it was causing, the mancubus.net websvn software has been disabled, so for now the only option for browsing the svn is browsing it directly here.

Three Oh Too
Mon, Jul 25 2011

And finally, SLADE v3.0.2 is released. The final version doesn't really have any new features over beta 3, but here's an overview of the major changes since 3.0.1:

  • Many improvements to the texture editor:
    • Extended ZDoom TEXTURES support
    • Textures can be copied and pasted, including between different archives, patches and all
    • Added shortcut keys and context menu for the texture list
    • Added 'Texture' menu when a texture editor is open
  • New 'Graphic' menu for gfx entries, with some basic gfx editing functions such as flip/mirror, rotate, colourise and colour translation
  • Typing the first few characters of an item to jump to it in lists has been re-implemented
  • Added the ability to open entries in separate tabs
  • Dumped Audiere as the sound/midi library in windows, and swapped to SFML-audio. Upsides are much better/faster audio support and audio support in linux (and mac). Downsides are no mp3 or module format support (though I'll look into adding these back at a later date)
  • Fluidsynth is now used to preview MIDI in both windows and linux
  • Palettes can now be exported in various formats: raw, png image, csv and jasc palette
  • Many other bugfixes and small improvements

With that out of the way, I now plan to focus on the map editor/3.1 for the most part, although I imagine there will be at least a version 3.0.3 before it is finished as there are still quite a few things I want to add to the general editor. Another thing that needs to be looked at is some proper documentation of editor features, but this is one of those things I'm not so good at, I wouldn't know where to start :P I may put up a few basic tutorials at some point, though, detailing how to perform some common editing activities such as importing, texture editing, etc etc. I imagine there are quite a few minor features many people don't know about :P

3.0.2 Beta 2
Sun, May 22 2011

Well the last few things I wanted to do for 3.0.2 are now done, and therefore 3.0.2 beta2 is now up at the downloads page. Now all it needs is some polish and bugfixing before 3.0.2 final :)

All that's really new since beta 1 is the ability to use textures as patches for ZDoom TEXTURES, and the ability to copy and paste textures from one list to another, patches and all.

Forum Issues! 3.0.2 Beta 1!
Tue, May 10 2011

So I hear some people have been having trouble registering over at the SLADE (mancubus.net) forums. Anyone who did (or does :P), please read this post. I'd like more people to use the proper SLADE forums as it's preferable for discussion/reporting over the wiki or threads in other, unrelated forums. Don't let the need to register scare you off :P

In other news, nearly all the new features I wanted for 3.0.2 are now implemented, so I figured a new beta release is in order. So yeah, try it out and report any bugs so they can be fixed for 3.0.2 final :)

What's new or changed? Well, this:

  • Texture editor now supports ZDoom's enhanced TEXTURES format
  • New 'Graphic' menu for gfx entries, with some basic gfx editing functions
  • Typing the first few characters of an item to jump to it in lists has been re-implemented
  • Added the ability to open entries in separate tabs
  • Dumped Audiere as the sound/midi library in windows, and swapped to SFML-audio. Upsides are much better/faster audio support and audio support in linux (and mac). Downsides are no mp3 or module format support (though I'll look into adding these back at a later date)
  • Fluidsynth is now used to preview MIDI in both windows and linux
  • Many other bugfixes and small improvements

Before 3.0.2 final I still want to finish off some stuff with the TEXTURES editor, namely allowing textures to be used as patches, offsets previewing and copy+paste for textures. Hopefully proper lzma/bz2 compression support for zips will be done before then too. Once 3.0.2 final is done, I'll really get around to implementing the map editor, something I've been itching to do lately :P

As per usual, go to the downloads section to grab the beta, and get testing etc.

3.0.1 Released
Wed, Feb 16 2011

A bit later than I would have liked, here is SLADE v3.0.1. It's for the most part a bugfix/improvements release after 3.0.0, but there are a few new things in there too. Below is a list of the major changes and additions in this version:

  • Support for more game formats: Wolf3D/SoD, Dark Forces, Descent, Unreal/Half-Life WAD3, Half-Life texture, Quake2 wal
  • Fixed many problems with the texture editor
  • New 'Save Map Image' button on map preview
  • The archive menu now has its own associated toolbar
  • Swapped the top and bottom bars of controls in the entry viewers (mostly to get the 'save changes' button to a more convenient location)
  • Entry names containing / or \ are now valid in wad archives
  • Added the ability to drag files onto the program window: dropping files on the entry list will import them to the archive, dropping them anywhere else will attempt to open them as archives
  • Many general bugfixes and small improvements

The map editor is coming along slowly but surely, hopefully it'll be done before the end of the year at the latest...