| SLADE | 3 | It's a Doom editor |
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3.0.0 Is Here Sun, Nov 07 2010 With all the features (and more) of SLumpEd, and (hopefully) all the bugs from beta gone, it's finally time - for SLADE v3.0.0 :) Go grab it at the downloads page! The only real new feature added since beta7 is an 'Export to PNG' function for gfx entries, to alleviate the hassle of having to convert manually before exporting. Apart from that, many bugs were fixed and various interface-related oddities were fixed up, and the entry type detection code was optimised significantly. To coincide with the release, the old SLADE/SLumpEd forums have been cleared, and in their place is a new SLADE3 set of forums. Feel free to post any bug reports, feature requests, or anything else SLADE-related there. "Finel Beta" Wed, Oct 20 2010 VI Fri, Aug 20 2010 I figure it's about time I released beta 6. It's been a few months since the last one (so much for monthly betas :P), but hey, the SVN builds should be enough to keep those most interested in development up-to-date. Many things are improved over beta5 in this version, so be sure to get it asap if you're still using 5. New stuff? Here:
3.0 is getting closer, gradually... Downtime, SVN Builds and a Wiki Tue, Jun 15 2010 Well the SLADE website has been down for a week or so, during that time a few things have happened. Gez has setup an SVN builds page over at DRD Team. So if you're feeling adventurous, try out the latest (win32) SVN build of SLADE while waiting on the next proper beta version :) I've also setup a Wiki for SLADE over here, which will be added to over time with documentation, tutorials, information etc etc. That's all for now, hopefully within the next few weeks I'll get beta6 up, if all goes well... It's Beta 5 Mon, May 17 2010 Well I didn't get everything I wanted finished before this release, but it's been longer than a month so it's time for beta 5. New stuff in this release:
The list isn't all that impressive I know, but a lot of the work since beta4 has been under the hood, so to speak. Anyway hopefully next beta will have the TEXTUREx editor done (finally), and perhaps the text editor too... |