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Beta 4 Already
Tue, Apr 06 2010

Well a lot sooner than I planned, here's beta 4. I would have waited longer to up the version but beta 3 had some nasty problems. So, here's what's new:

  • The usual bug fixes and improvements
  • Added "Convert to ANIMDEFS" function to context menu when ANIMATED and/or SWITCHES lumps are selected
  • TGA and TIFF support
  • Added new cvar gl_tex_enable_np2 which will completely disable non-power-of-two textures if set to false (set it in slade3.cfg)
  • Fixed problem where saving an archive took much too long
  • Added support for viewing BMF fonts
  • Colormaps and translation tables can now be viewed (temporary, i plan to get a full colormap editor/previewer going eventually)
  • Can now open embedded zips
  • Several new text types recognised

Barring any real problems I'm hoping to have the TEXTUREx editor mostly complete by the next beta release :)

The Third Beta
Tue, Mar 30 2010

Well I figure it's about time to release another beta. A lot of stuff has been added since the last beta version, most of it added by Gez (a huge thanks to him, I probably would never have gotten around to putting in most of that stuff :)). So anyway, in ancient SLADE tradition, here's a list of new stuff:

  • Many bug fixes and small improvements
  • Support for many new graphic formats:
    • Various Doom alpha/beta gfx formats
    • AUTOPAGE
    • Planar (Hexen STARTUP)
    • ZDoom IMGZ/FON1/FON2
    • VGA-ROM
    • PCX
  • TEXTUREx entries can now be viewed (still very WIP though)
  • Support for Strife and Doom alpha/beta TEXTUREx entries
  • Can now view all PLAYPAL palettes (instead of just the first)
  • Gfx preview should now work on video cards that don't support non-power-of-two OpenGL textures
  • Added ability to scroll the gfx viewer (via up/down/left/right keys or dragging right click)
  • Added support for ZDoom alPh/tRNS chunks
  • Added ability for 'portable' install, where all configuration files etc are stored in the application directory (currently activated by creating a file called 'portable' in the SLADE application directory)
  • ANIMATED and SWITCHES entry viewer (editing coming eventually)
  • Can now open/edit archives within archives (wad maps within pk3s, for example)

Perhaps I'll try to get a monthly beta release going from now on. Still a fair few things to go before the final v3.0 release...

The Third Coming?
Sun, Mar 21 2010
SLADE v2.00 Beta 1!
Thu, Jun 07 2007

Whee, so it's about time I properly released some version of 2.0. In case you didn't know, 2.0 is a near-complete rewrite of SLADE (yet again :P), with many improvements over the 1.x series. Well it's not entirely finished, but close enough for a beta release ;) Here's what's new and also what's missing:

 -> Near complete rewrite
 -> Major rework of the internal map handling and a bunch of other stuff
 -> New default colour scheme, changed the way colour schemes work too
 -> PK3/Zip format support
 -> ZDBSP now built-in as the gl-node builder and default nodebuilder
 -> Greatly improved line/shape drawing
    (it's now possible to draw 'over' existing lines)
 -> Multiple bindings for controls now possible
 -> No more 'setting up' 3d mode (except for building gl nodes), so it should start up much faster
 -> Basic sky preview in 3d mode
 -> Much improved 2d editor speed
 -> Moved resources to slade.pk3 (instead of 'res' and 'games' folders)
 -> 'Hide Unused Textures' option in the texture browser
 -> Added some useful console commands (see console.txt)
 -> Configuration is now saved in the user's home directory rather than the SLADE application directory
 -> Hopefully much more stable than 1.x ;)

MISSING FROM PREVIOUS (will come in later 2.0 betas / 2.0 final):
 -> 3d Mode slopes
 -> Fancy script editor with hilighting etc
 -> Few more things I'm sure

Whew so that's it. Head over to the downloads section to grab it, as per usual.

SLADE v1.13
Tue, May 23 2006

Bit of a break there, but whatever, here's 1.13:

 -> 'Hide IWAD Textures' option in texture browser
 -> DECORATE things are now parsed (scaling and transparency also supported)
 -> Many improvements to the ACS editor, including hilighting and autocomplete
 -> Map panning (shift+right click by default)
 -> Various bugfixes and (slight) performance improvements