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And It's 1.12
Tue, Mar 14 2006

New SLADE version, 1.12. Here's the changes:

-> 'Import Map' feature
-> Grid level now shown on the status bar
-> Rotate feature
-> Affected line lengths are shown while moving vertices/lines/sectors
-> X/Y Axis mirroring (map architecture and things)
-> 'Run map' option (configurable)
-> Node builder paths are now configurable (plus added bsp as a nodebuilder)
-> Improved context menus
-> Changed rectangle draw to 'shape draw'. A drawing options sidebar is now available to select the type of shape to draw, and options for that shape
-> New 'Theme' sidebar, to select default textures/properties for new sectors
-> Line drawing controls are now configurable
-> Added new controls 'edit_createitem2', '3d_reset_xoffset' and '3d_reset_yoffset' (check the online documentation for details)
-> Also added controls to copy/paste offsets in 3d mode
-> View related controls now work while line/shape drawing
-> 'Paint room' for 3d mode now works on flats (paints adjacent flats of the same height)
-> Bugfixes and random improvements

Also you may notice I've put up the beginnings of some SLADE documentation. There isn't much there yet, but I'll add to it gradually (and anyone can feel free to write some for me, too :P).

v1.11 Released
Wed, Feb 22 2006

SLADE v1.11 is now available at the downloads section. I didn't get around to doing everything I wanted for this version, but it has some important changes that really couldn't wait. Here's a full list:

-> Line and sector specials are now shown on their respective edit dialogs
-> Thing and line flags are now defined in game configurations instead of being hardcoded
-> Page Up/Down keys now work in the texture browser
-> Greatly reduced loading time, textures are no longer all loaded at startup
-> Tab and Return keys now work in the input preferences dialog
-> Simple 'create sector' function (doesn't work in all situations though)
-> Hexen-format line and thing information is shown on the infobar (args etc)
-> 'Light gradient' function
-> Added ability to set a 'background texture' in 2d mode, useful for aligning map architecture to flat textures
-> Thing args are now saved properly when changed
-> Added back the 'Checks' menu
-> Reimplemented support for HIRESTEX textures (defines and remaps)
-> Bugfixes

Also, there is a new SLADE svn available here on mancubus.net: http://slade.mancubus.net/svn. So yeah, if you want all the latest updates, compile the source from there ;)

1.1 Is Here
Mon, Feb 06 2006

Much sooner than expected, I've released SLADE v1.1. There is no linux source available yet, because I can't boot into linux at the moment to try compiling it. I'm guessing from my previous experience with wxWidgets+Linux, there will be plenty of problems to do with strings (unicode/ascii conversion stuff). Not saying it's impossible to compile in linux though, just it'll take some work as it stands at the moment.

Anyway here's the new stuffage:

-> Moved UI to wxWidgets, which looks much better in Windows while keeping cross-platform capability
-> Map preview in the wad manager
-> Improvements to the args editing UI stuff
-> Option to scale text messages in 3d mode
-> Improved hilight lines in 3d mode
-> Context menus in line and sector edit mode (pops up the edit->line or edit->sector menus. Right click by default)
-> Middle click to snap to the nearest vertex in line draw mode
-> Mouse wheel is now configurable and usable for 3d mode controls

So go to the downloads section and download, for great justice and whatnot. Oh yeah, and you'll have to either delete slade.cfg or select 'restore defaults' in the edit->preferences->input dialog, because of some input system changes from GTK to wxWidgets. Otherwise most input controls won't work at all :P

Update
Fri, Jan 20 2006

The wxWidgets port of SLADE is coming along nicely, and if it keeps going at this rate it'll be ready early february. All I have left to do now is finish some of the UI stuff and get it to compile in linux/mingw.

1.02 for the New Year
Sun, Jan 01 2006

To kick off 2006, here's version 1.02 of SLADE:

-> Added keys to copy/paste Sidedef data in 3d mode
-> Texture browser textures can be sorted by usage frequency
-> Status bar on the editor window
-> Improvements to line drawing (drawing 'over' vertices now works correctly)
-> Changed input system to include mouse buttons, so now they are properly configurable
-> Added keys to increase/decrease sector(s) light level in 2d mode (; and ' by default)
-> Grid snap is now toggleable
-> Bugfixes etc

I've actually been sitting on this for a while, just haven't gotten around to releasing it until now. So what's next? I've started porting the GUI over to wxWidgets, which works much better in windows than GTK (and uses GTK in linux :P). From a coding point of view it's much easier to work with since it is written in c++ rather than c. Anyway I'll probably have the first wxWidgets version out sometime in february or march, which will be version 1.1.