| SLADE | 3 | It's a Doom editor |
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And It's 1.12 Tue, Mar 14 2006 New SLADE version, 1.12. Here's the changes:
Also you may notice I've put up the beginnings of some SLADE documentation. There isn't much there yet, but I'll add to it gradually (and anyone can feel free to write some for me, too :P). v1.11 Released Wed, Feb 22 2006 SLADE v1.11 is now available at the downloads section. I didn't get around to doing everything I wanted for this version, but it has some important changes that really couldn't wait. Here's a full list:
Also, there is a new SLADE svn available here on mancubus.net: http://slade.mancubus.net/svn. So yeah, if you want all the latest updates, compile the source from there ;) 1.1 Is Here Mon, Feb 06 2006 Much sooner than expected, I've released SLADE v1.1. There is no linux source available yet, because I can't boot into linux at the moment to try compiling it. I'm guessing from my previous experience with wxWidgets+Linux, there will be plenty of problems to do with strings (unicode/ascii conversion stuff). Not saying it's impossible to compile in linux though, just it'll take some work as it stands at the moment. Anyway here's the new stuffage:
So go to the downloads section and download, for great justice and whatnot. Oh yeah, and you'll have to either delete slade.cfg or select 'restore defaults' in the edit->preferences->input dialog, because of some input system changes from GTK to wxWidgets. Otherwise most input controls won't work at all :P Update Fri, Jan 20 2006 The wxWidgets port of SLADE is coming along nicely, and if it keeps going at this rate it'll be ready early february. All I have left to do now is finish some of the UI stuff and get it to compile in linux/mingw. 1.02 for the New Year Sun, Jan 01 2006 To kick off 2006, here's version 1.02 of SLADE:
I've actually been sitting on this for a while, just haven't gotten around to releasing it until now. So what's next? I've started porting the GUI over to wxWidgets, which works much better in windows than GTK (and uses GTK in linux :P). From a coding point of view it's much easier to work with since it is written in c++ rather than c. Anyway I'll probably have the first wxWidgets version out sometime in february or march, which will be version 1.1. |