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Another Version Already
Sat, Nov 26 2005

SLADE v1.01 is here. New stuff here:

-> Copy+Paste
-> 3d mode resolution selection
-> Fixed some problems with slopes in 3d mode
-> Window properties are now saved
-> Scroll wheel now works in the 2d editor (zoom in/out)

There are also plenty of bugfixes too. As always, grab it from the downloads section right now :P

A Patch Already
Wed, Nov 23 2005

I've uploaded a patch for v1.0 (v1.0a) that fixes a few bugs and adds a few minor features. Here's some changelog stuff:

+ Added functionality to the 'New Map' button on the wad manager window
* Sometimes the map/grid lists wouldn't update correctly (casing them to disappear at certain times)
* PNG files missing an alpha channel wouldn't load correctly
* Starting 3d mode with no map open would crash
+ Added option to invert the mouse Y axis in 3d mode
+ Gravity in 3d mode is now toggleable
~ A message is now shown if a hexen format map is loaded when a non-hexen format game is selected
* Textures weren't reloading properly (I wasn't clearing the PNAMES data)
It Be Unleashed
Tue, Nov 22 2005

Well it's been a few months, and now finally I am ready to release SLADE v1.0, now with GTK ;) Head on over to the downloads section to get it. If you have any problems with it, post over at the forum or contact me via IRC (#zdoom on irc.oftc.net). Anyway have fun and that ;)

Getting There
Tue, Nov 15 2005

I've updated the screenshots section with a few new dev screens. In one you can see that the zdoom TranslucentLine special is previewed in 3d mode ;) Most of the 3d mode editing stuff is in, and soon it will be ready for an initial release. All that needs to be done is slopes parsing, texture alignment and a few other small things...

New SLADE Page Layout
Tue, Oct 25 2005

Well since Gtk-SLADE is well on the way I figured I'd better update the site design for it. I'm up to rewriting 3d mode, which will probably take a while, as I'm planning writing it from the ground-up with slopes and 3d floors support in mind (possibly even dynamic lights, who knows :P).

Also I have set up a BerliOS project page for it, so you can check out the changelog and/or source via SVN.