| SLADE | 3 | It's a Doom editor |
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Another Version Already Sat, Nov 26 2005 SLADE v1.01 is here. New stuff here:
There are also plenty of bugfixes too. As always, grab it from the downloads section right now :P A Patch Already Wed, Nov 23 2005 I've uploaded a patch for v1.0 (v1.0a) that fixes a few bugs and adds a few minor features. Here's some changelog stuff: It Be Unleashed Tue, Nov 22 2005 Well it's been a few months, and now finally I am ready to release SLADE v1.0, now with GTK ;) Head on over to the downloads section to get it. If you have any problems with it, post over at the forum or contact me via IRC (#zdoom on irc.oftc.net). Anyway have fun and that ;) Getting There Tue, Nov 15 2005 I've updated the screenshots section with a few new dev screens. In one you can see that the zdoom TranslucentLine special is previewed in 3d mode ;) Most of the 3d mode editing stuff is in, and soon it will be ready for an initial release. All that needs to be done is slopes parsing, texture alignment and a few other small things... New SLADE Page Layout Tue, Oct 25 2005 Well since Gtk-SLADE is well on the way I figured I'd better update the site design for it. I'm up to rewriting 3d mode, which will probably take a while, as I'm planning writing it from the ground-up with slopes and 3d floors support in mind (possibly even dynamic lights, who knows :P). Also I have set up a BerliOS project page for it, so you can check out the changelog and/or source via SVN. |