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Update 31st August, 2005
Wed, Aug 31 2005

SLADE 0.6 is released. Here be what is new:

-> Slopes in 3d mode
-> Merge/Join sectors (j or ctrl+j by default)
-> 'Extrude lines' feature.
-> Smaller zoom increments with + and - keys (mouse scroll for large increments)
-> Changed handling of non-power-of-two textures. They should tile correctly in 3d mode now. As a side-effect, drivers with OpenGL 2.0 support are now needed to display these textures correctly (if gl_filter isn't set to 3)...

Yup, that's right, slopes support in 3d mode! Before you get too excited I have to mention that it's not complete, but should be fine for most things. For now only line 181 (plane_align) and the 'slope to here' things are processed, and sometimes the walls at the sides of a slope will be missing. The missing textures bug is something I can't really fix unless I rewrite how 3d mode works.

Speaking of rewriting, I've started work on 'Gtk-SLADE', which is SLADE, but using GTK for the user interface. So, v0.6 will be the last SDL/text-ui version of SLADE. I'll post further updates on Gtk-SLADE later, for now it's on hold until MS releases RC1 of Visual Studio 2005. Earlier versions didn't like Gtkmm (which is what I'm using), and so far I've been forced to use Dev-Cpp, which isn't too bad but lacks good debugging, which I am in need of at the moment :P.

Update 2nd June, 2005
Thu, Jun 02 2005

The 0.5 linux source is now up at the downloads page. Thanks to miffe for putting that together! Also, I guess I should mention that slopes support in 3d mode is on the way, and should be in the next release of SLADE ;)

Update 31st May, 2005
Tue, May 31 2005

SLADE 0.5 released! New stuff in this version:

-> New 'draw rectangle' feature, shift+space by default
-> Changed how keys.cfg works, now it looks uglier, but I don't have to include it with every SLADE release any more, so you get to keep your controls config when you update SLADE ;)
-> New 'create stairs' and 'create door' options in the edit menu when in sectors mode
-> Thing editing in 3d mode (only change angle and z-height for now)
-> ZDoomGL hires textures support (via HIRESTEX lump)
-> Different sort modes for the texture browser: 'alphabetical' and 'frequency of use'
-> Most menu options should work now ;)
-> 'Change skin' option in the menu. Also there's a new section in slade.cfg to define your own skins
-> 3 new skins: 'flatish', 'simple' and 'simple2'
-> Crosshair and mouse pointer now skin-independant (you can specify what crosshair/pointer you want in slade.cfg)
-> The usual random bugfixes

Also, I've written a simple tutorial for SLADE (creating a 2-rooms-with-door map). Hopefully I'll get around to writing more SLADE tutorials. I'd advise people to read it, because, even though it's simple, it shows off some of the time-saving editing features in SLADE ;)

Lastly, Miffe has set up a SVN for SLADE, which I'll post about when it's up and running properly. Hopefully the 0.5 source I have up will compile in linux, but if not, either patch it up yourself or check the forums about the SVN...

Update 10th May, 2005
Tue, May 10 2005

The v0.4 source is up. I'm looking for someone to port it to Linux, if anyone is interested.

Update 9th May, 2005
Mon, May 09 2005

Whee, SLADE v0.4 is here! Whats new, you ask? Why, this:

-> Editing in 3d mode
-> Thing sprites in 2d and 3d modes
-> ZDoom maps support (minus generalized sector types, for now)
-> Now reads textures from ZDoom TX_ markers (PNG and Doom Patches)
-> Mouse can now be used to select menu items
-> Console in 3d mode (for testing mainly)
-> Line Drawing
-> Lots of other stuff

Head over to the download page to get it! And please report any bugs over at the forums. Without that I can't make SLADE any better ;) Oh, also there's no source release yet. I'll upload that once I clean it up a bit :P